You will find people who are thankful that the Dragon Ball Z series continues to continue, there are those that wonder how the hell it can continue since it doesn’t seem to evolve. There really is no need to wonder anymore my friend. As long as the first group I mentioned continues to buy the continued series, the series will continue to carry on. How many more Dragon Ball Z games can we expect in the future? To be continued…
People who do appreciate Super Dragon Ball Z don’t need any excuses. They may be a diehard bunch that won’t be satisfied with just any old fighting game. Even should they aren’t to the whole anime thing, Dragon Ball Z Dokkan Battle Cheats is constructed over a solid fighting platform that few games can match. It doesn’t have all of the features such as tons of different modes and unlockables that a lot of games count on, but fans appreciate this game for what it has and that appears to be good enough to them.
It’s insufficient to me however even though I can appreciate the responsive controls as well as the depth of combat, the game lacks magic. I want a lot more than just a fighting game, in fact, I demand more. Dragon Ball was already established as being a great fighting game years back but little has evolved with the series since the start of the millennium. You could almost state that some things have regressed with this particular title. There isn’t the maximum amount of combat depth as was seen in some of the earlier titles, even though this version is taking a slightly new course and focusing more about close-range combat. You will expect more moves with such a format but moves including counters and reversals would be the exception rather than the rule.
In most there are 18 characters. 12 of these have already been ported from your arcade version and six are limited to the console version. Goku and Gohan are back, needless to say, and also you can also expect the androids, but no particular character stands apart with regards to personality or ability. The capability issue I can understand since you can upgrade each character much like an RPG, but the absence of personality is unforgivable. Did the developers feel that we’re already too acquainted with the characters and this anything further would be overkill? Imagine overkill in a Dragon Ball Z game. Ridiculous, I know.
Using the core of the particular character you can upgrade him by acquiring moves with points that you are currently awarded in combat. This will give you some flexibility with all the characters but you can end up getting the same result irrespective of which character that you simply begin with. The moves are basic and the super moves are relatively easy to drag off. The combos require some quick button configurations which gives the combat more depth than your average button masher. With all the trend toward more close-range combat you will lower your expenses amount of time in the air doing aerial combat, and also the two main combatants is going to be within striking distance of each other so you will see more a focus on fists and feet than long-ranged power beams. Additionally you won’t see a lot of the dramatic, special attack animation which has been a staple from the game and cartoon series. Super Dragon Ball Z attempts to distance itself from your cartoon by paying homage to the comic book style which is a a bit more mature, meaning it’s less colorful and also over-the-top.
The 3D environments can be utilized strategically for cover. They are interactive and destructible and add some more dimension to the gameplay since they add multiple levels that you can jump as much as or down from. The collision detection system however makes things a bit messy. You may hit the odd invisible wall that hinders your movements and occasionally you’ll get trapped between these planes and find that you can’t attack your opponent even though they can attack you.
Concerning the AI inside the single-player mode, you won’t be disappointed by how convincingly they are programmed. They put up a good fight that is certainly natural and on top of that, unpredictable. Each character has some special attribute which is exploited. It’s inadequate to give them a nuanced personality; they turn into a stereotype, or caricature of the character. The 2-player mode is a lot more than just the icing on the cake, it’s the main ingredient. The one-player mode is just a prelude for the multi-player mode, but only if kjbrpt can look for a worth adversary. Playing against somebody that lacks the passion will likely be an agonizing experience. You’ll discover youself to be yearning for your challenge of the single-player mode.
The music is an amalgam of remixed old and new tunes. The sound effects are decent but nothing special. The voiceovers are functional but do little to help the plot or define the characters.
Overall Super Dragon Ball Z might be best described as “slightly different” than “new and improved.” Not everybody will agree that this is a waste of money but make sure you rent it first for those who have any doubts.